Tag Archives: Interactive Media

Interactive Media: Final Project – Wax

Visual asset contribution:

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Interactive Media: Juicy game assignment – Group contribution

‘Juicy’ game design often refers to the visual stimulation of a game based on player input. while working on this project with a group, i was responsible for creating animation assets for the main character, the ‘skull’ that is defending … Continue reading

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Alfred State game jam: assets

This gallery contains 20 photos.

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Interactive media: juicy game design assets- skull

This gallery contains 9 photos.

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Interactive Media: Juicy game Group project: 8-bit skull assets

This gallery contains 3 photos.

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Interactive Media: Analyzing the Juice

The ‘juiciness’ of a game can appeal to the player by taking the positive reward system, and scaling up the response. The reward system of a player can is typically done through two mediums while playing a game: visual, and … Continue reading

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Interactive Media: Interactive art game

Inspired by the phrase “walking on eggshells”, the player controls a small bird as it moves around a giant egg. the more it moves across, the more cracks appear. eventually, the egg can burst apart, but there is another egg … Continue reading

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Interactive Media: Interactive Art Check-in

  By using Point Effector 2D on the rigid body of the character, i am able to create a faux gravity effect. however, ‘eggbase ring’ is acting as an inverse sphere collider (or rather polygon collider) to keep the player … Continue reading

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Interactive Media: Interactive Art, “Walking on Eggshells” DRAFT

This interactive art piece takes inspiration from the phrase, “walking on eggshells”. the players interaction will be moving a character around a giant, planet-like egg, and as the player moves, circuit board cracks begin to fill up the egg. Finally, … Continue reading

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Interactive Media: Asset and Level design

 

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