Monthly Archives: September 2016

Interactive Media: Asset and Level design

 

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Production 1: continuity excercise-24

Critique notes based on others: keep in mind of shots that tighten the frame-how does it affect the scene? sitting in traffic- do we need to see all the action and movement? or would it be better to get right … Continue reading

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Interactive Media: Interaction review -Dark Souls Series

The Dark Souls series is commonly known to be one of the hardest games in modern gaming to play well. This is largely due to the introduction of games having a sort of “safe zone” where tutorials are often in … Continue reading

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Interactive Media: Scheduling App Final

link is here!

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Interactive Media: Interaction Reviews- Cookie Clicker

Cookie clicker is a free web-based game in which the only goal is to produce cookies at an ever increasing rate. According to Polygon’s article (among others), ‘The cult of cookie clicker: when is a game not a game‘ the … Continue reading

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Advanced Modeling, Texturing, and Lighting: Mudbox T-rex practice

This gallery contains 4 photos.

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Interactive Media: Scheduling draft link

Link is here!

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Production 1: Frame Exercise

Asymmetrically balanced

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