Archives
- March 2018
- February 2018
- January 2018
- December 2017
- November 2017
- October 2017
- September 2017
- May 2017
- April 2017
- March 2017
- February 2017
- December 2016
- November 2016
- October 2016
- September 2016
- May 2016
- April 2016
- March 2016
- February 2016
- December 2015
- November 2015
- October 2015
- September 2015
- May 2015
- April 2015
- March 2015
- February 2015
- December 2014
- November 2014
- October 2014
- September 2014
Categories
Meta
-
Recent Posts
Monthly Archives: April 2016
Interactive Design: possible links- Test/Quiz Websites
https://www.knozen.com https://www.16personalities.com/free-personality-test http://www.humanmetrics.com/cgi-win/jtypes2.asp https://www.igame.com/eye-test/ Personality/color tests and quizzes, shows a result based on input of an average of 20 questions or less. system stores users inputs and makes a final product based on overall average of input Target audience: mid … Continue reading
Advanced Animation: Posebook Week 12
Stevenson_Taylor_Gesture_Week_12
Posted in Advanced 3d, Non-Timebased
Tagged Advaned 3d, gesture drawing, gesture drawings, Posebook, week 12
Leave a comment
Advanced Animation: Posebook weeks 8-10
Stevenson_Taylor_Gesutre_week8 Stevenson_Taylor_Gesture_week10
Posted in Advanced 3d
Tagged gesture drawing, gesture drawings, Maya, pdf, Posebook, week 10, week 8
Leave a comment
Interactive Design- Database Project
click here to see the live demo!
Advanced Animation: Reunion Short- Animatic
Above is the animatic I have done for the Animated short, Reunion.This animatic was split off into scenes, with each person on the project being assigned a part to animate. all scenes were roughly 6 seconds each, and those on … Continue reading
Advanced 3d: posebook 4-6
gesture week 4 gesture week 6
Posted in Advanced 3d, Non-Timebased
Tagged Advaned 3d, gesture drawing, gesture drawings, Maya, Posebook, week 4, week 6
Leave a comment
Advanced 3d animation: Progress Presentation 04/14/2016
click here to see the wordpress! Reunion Progress
Interactive Design: Database Design Drafts
int1:height, x, or size 1 int2:width, y, or size 2 float:speed/rate of motion, placement on 4 corners string:connection to other elements (a with a, b with b, etc) bool:initial placement (left/right, red/blue, 1/2, etc.)