Monthly Archives: October 2016

Interactive Media: Analyzing the Juice

The ‘juiciness’ of a game can appeal to the player by taking the positive reward system, and scaling up the response. The reward system of a player can is typically done through two mediums while playing a game: visual, and … Continue reading

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Production 1: Coffee story Shot sheet

https://docs.google.com/spreadsheets/d/1zlw3paqky80UVklEyDWVe3vT2_Ztl2TUN3fk5bo_hhc/edit?usp=sharing

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Interactive Media: Interactive art game

Inspired by the phrase “walking on eggshells”, the player controls a small bird as it moves around a giant egg. the more it moves across, the more cracks appear. eventually, the egg can burst apart, but there is another egg … Continue reading

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Production 1: Lighting picture exercise

   

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Interactive Media: Interactive Art Check-in

  By using Point Effector 2D on the rigid body of the character, i am able to create a faux gravity effect. however, ‘eggbase ring’ is acting as an inverse sphere collider (or rather polygon collider) to keep the player … Continue reading

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Interactive Media: Interactive Art, “Walking on Eggshells” DRAFT

This interactive art piece takes inspiration from the phrase, “walking on eggshells”. the players interaction will be moving a character around a giant, planet-like egg, and as the player moves, circuit board cracks begin to fill up the egg. Finally, … Continue reading

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Advanced Modeling – Chess Piece

This gallery contains 4 photos.

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