Tag Archives: Unity

Interactive Media: Interactive Art Check-in

  By using Point Effector 2D on the rigid body of the character, i am able to create a faux gravity effect. however, ‘eggbase ring’ is acting as an inverse sphere collider (or rather polygon collider) to keep the player … Continue reading

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Interactive Media: Interactive Art, “Walking on Eggshells” DRAFT

This interactive art piece takes inspiration from the phrase, “walking on eggshells”. the players interaction will be moving a character around a giant, planet-like egg, and as the player moves, circuit board cracks begin to fill up the egg. Finally, … Continue reading

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Interactive Media: Asset and Level design

 

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