Interactive Media: Juicy game assignment – Group contribution

‘Juicy’ game design often refers to the visual stimulation of a game based on player input. while working on this project with a group, i was responsible for creating animation assets for the main character, the ‘skull’ that is defending through an inferno.

In addition, I have also assisted in creating animator controllers in unity to switch to different animation states/cycles based on the established code: for example, In the c# script for the skulls movements, there is a counter in place for the amount of lives the player has left. if the skull hits an obstacle, such as a bone or stalagmite, the counter will subtract one from the established value of five. However, the most that would happen would be a change in number on the screen, and thus, does not make the impact of losing a life be as meaningful to the player- in fact, having no physical reaction may result in the player ignoring the fact. Therefore, I had helped in the creation of character animation controllers, and added animation variables to the code to allow certain animations to play at certain conditions.

In addition to the character animations, I have also created backgrounds and buttons to be used in the game. During the early stages, we have used an illustration of the skull at the ‘game over’ screen, which was later replaced by the button that says ‘play again’?

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